GAMES INDUSTRY.BIZ

Working in corporate AAA studios for so long, as someone that wasn’t a lead or a director, you really get put into a box of ‘do this one thing, right, and just do that’,” says Cobb, who worked at Naughty Dog, Daybreak, and Sony before joining ZeniMax Online. “I think working on a small indie team, what’s incredibly valuable is everyone’s voice, everyone’s experience. We really encourage this. I want to hear from anybody on the team about design and the story. Everyone has valuable opinions.
— Quentin Cobb, Founder

Having full creative control and freedom is paramount for our team. We are focused on the art of game creation first to allow us to explore and make something that is truly our own. We want to get back to our roots and rediscover the reason we all got into game development. Passion. We are making a game we truly believe in, and our hope is that the audience will appreciate our artistic vision.
— Quentin Cobb, Founder to Gamesbeat

Stay tuned to hear about Ironroot on the following podcast channels: