MEET OUR TEAM
Quentin Cobb
Founder | Creative Director | CEO
Quentin is the Creative Director and CEO of Ironroot Games, bringing 17 years of AAA experience on titles like The Last of Us and Uncharted 4, shaping combat and narrative-driven action titles. He leads the project's creative vision, guiding the player experience from combat systems to musical atmosphere.
Quentin leads Ironroot by creating a supportive atmosphere for all team members and collaborators, ensuring fair equity and shared success. He believes great games come from teams that are valued and invested in the outcome.
Tim Mrozek
Content Director
Tim is the Content Director and an artist with a decade of AAA experience as Senior Environment Artist.
He contributed to The Elder Scrolls Online and Zenimax Online's unannounced project, building vast worlds and large-scale production pipelines. He guides visual storytelling and content consistency from concept to completion, as well as contributes to art production.
Ian Mahuta
Technical Director
Ian is the Tech Director, bringing deep engineering expertise and a rare eye for gameplay feel, pacing, and player experience.
He not only leads the technical foundation, but also plays a key role in guiding the design vision, shaping systems, combat, and the game’s creative direction.
Christopher Pollok
Lead Environment Artist
Chris is the Lead Environment Artist with over 15 years of AAA experience building worlds, pipelines, and large-scale environment ecosystems.
He crafts spaces with strong visual identity and supports the team with deep technical knowledge and reliable production leadership.

